Let me introduce your new teacher, Mr Wii
By Bren Taylor (Director), 13 November 2008
“So the next time you get hopelessly stuck in a game, remember - it’s not your fault. You’ve simply been badly taught by the designer.”
So says Keith Stuart in today’s Guardian. That’s hardly rocket science, nor the suggestion that gaming environments should reward curiosity and creativity, and similarly a general flow of bite-sized learning opportunities. But Keith is absolutely right in bringing this point to the fore - as gaming development has perhaps reached adolescence there is still a lot of awful stuff out there, but at least we’re in an age where the potential for “serious gaming” is being realised. Its absolutely clear that what is taken for granted in a well structured, traditional learning experience/classroom environment could be easily and meritoriously transferred to game design. Depending upon your viewpoint, the opposite could equally be applied!